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The game board stylizes a map of the Arctic region, featuring a path composed of squares that starts in North America and ends at the Frozen Arctic Ocean. This path crosses over both oceanic and terrestrial regions, including Greenland and Siberia. Transparent blocks, symbolizing ice, are placed on these squares. The objective is to move the game pieces, representing female polar bears, to reach their cub located at the opposite end of the board, while traversing the "ice blocks" that can "melt" due to climate change, based on the progress of the game. Players can also lose or gain energy tokens, as the game pieces cannot proceed if they run out of energy. To advance, players must follow instructions from cards, which can be environmentally positive or negative. Many of these actions are related to consumption habits and choices, such as the type of fuel used, conscientious water use, and waste disposal, which can impact the planet's climate as a whole and consequently affect polar ice melting and the fate of polar bears. The goal is to encourage students to reflect on their individual responsibility within this environmental dynamic.

Authors:

Amanda Alfredo de Lima, Flavia Sant'Anna Rios, Karla Knoblauch, Melissa Spindola Estevam, Sandra Freiberger Affonso.

Disclaimer: available only in Portuguese.

Participants

2-4 players or teams

Materials

  • 1 board

  • 1 die

  • 4 pawns (mother bear)*

  • 4 energy meters*

  • 20 power chips* 

  • 36 “ice blocks” (clear resin pieces)*

  • 8 melting cards (yellow)

  • 16 environmental damage cards (red)

  • 16 recovery cards (green)

goal

The mother bear must get to her cub.

Skills worked

EF06GE11

EF06GE13

EF07CI12

EF07CI13

EF07CI14

EF08CI16

Skill Codes (BNCC)

Support materials

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